A quick, midweek update on how the new crew members will behave!
Buy the Alpha version of SubLight, at a discounted price, and get all the future updates for free!
Works on Windows, Mac, and Linux!
I updated the galaxy generation, it can spawn around 10,000 stars, but it’s very laggy. I’ll have to simplify it for rendering purposes. I’ll show a demo tomorrow!
Been trying to hammer off another feature, and today was viewing nearby stars. I think i just made everything messier, so tomorrow I plan to start fresh.
I’m dogsitting my girlfriend’s dog this week, but still chugging away at SubLight! Did I mention I picked a name? Yes, well, SubLight seems fitting, and despite adding it to the survey more than halfway through, it gained traction very quickly. You can see the results here. I LOVED all the comments and suggestions I got, and would very much recommend running a google form like this. To be embarrassingly candid, I actually liked the name Accelerando Skies the most, so thank god I received a reality check from everyone!
Also, I just set up the IndieDB profile for SubLight, so now I have to figure out where I’m going to post news. I enjoy the look of tumblr, but I have a much wider audience with IndieDB. Perhaps I’ll save the technical nitty gritty articles for my tumblr, and have general updates on IndieDB. I posted today’s demo (again, not much gameplay… yet) on there, do I post it here too? I guess I’ll figure it out over the coming days. Nonetheless, I plan to keep my naked development a high priority, and continue these blog posts, demos, and screens!
Build your ship, hire crew, and voyage across the stars… only there’s no fancy warp drives, wormholes, or faster than light travel. You’re tasked with managing your ship on the generations long trip between each star system, keeping them happy, healthy…
I’d like to get a name for my game by friday, and I need your help!
Feel free to select your favorite and least favorite names here.
Today’s demo shows some of the new art/parts I’ve been working in, and a galaxy in the background. I broke the ship stat display when I refactored how part properties were stored, but I’ll fix that later.
Just shy of its 21st birthday, my Model M keyboard finally broke. I tried messing around with its connector, but it looks like an internal problem. I’ll save it for later, just encase I come across a way to resurrect it.
As such, there probably won’t be another update till Saturday.
Today, with new chair underbutt, I began work on porting the star prefab from another project into my current game. You can check out a little demo of it here. The current game is sort of in a state of flux, since I’m redoing all the parts, and adding new properties to them. You can expect a new version of the sim tomorrow.